Friday, February 27 • 1:00pm - Saturday, February 28 •12:00am
Role Playing Games

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  • 1:00 pm - 3:00 pm: Intro Session - Pathfinder  - Adventures in Castle Nikolai
  • 1:00 pm - 6:00 pm: Pathfinder Adventure Card Game
  • 1:00 pm - 6:00 pm: PFS Silverhex Quest
  • 1:00 pm - 6:00 pm: PFS The Wounded Wisp #6-10
  • 1:00 pm - 6:00 pm: PFS By Way of Bloodcove #6-09
  • 1:00 pm - 6:00 pm: PFS Scars of the Third Crusade #5-22
  • 1:00 pm - 6:00 pm: PFS Mists of Mwangi #0-05
  • 1:00 pm - 6:00 pm: D&D Defiance in Phlan
  • 1:00 pm - 6:00 pm: D&D Secrets of Sokol Keep
  • 1:00 pm - 6:00 pm: D&D Shadow on the Moonsea
  • 1:00 pm - 6:00 pm: D&D Dues for the Dead
  • 6:00 pm - 10:00 pm: Pathfinder - Rude Awakening
  • 6:00 pm - 10:00 pm: Star Wars RPG - Order 66 What If?
  • 6:00 pm - 10:00 pm: Pathfinder - Three Orcs Walk Into a Bar… [held in 2nd floor lobby]
  • 7:00 pm - 12:00 am: Pathfinder Adventure Card Game
  • 7:00 pm - 12:00 am: PFS Silverhex Quest
  • 7:00 pm - 12:00 am: PFS Valley of the Veiled Flame #6-07
  • 7:00 pm - 12:00 am: PFS Ruins of Bonekeep Pt 1 #5-EX
  • 7:00 pm - 12:00 am: PFS The Paths We Choose #5-99
  • 7:00 pm - 12:00 am: PFS Voice in the Voice #1-35
  • 7:00 pm - 12:00 am: D&D Defiance in Phlan
  • 7:00 pm - 12:00 am: D&D Secrets of Sokol Keep
  • 7:00 pm - 12:00 am: D&D Shadow on the Moonsea
  • 7:00 pm - 12:00 am: D&D The Courting of Fire

1:00 pm - 3:00 pm  Pathfinder Intro Session – Adventures in Castle Nikolai

Explore the mysterious Castle Nikolai: a large, seemingly impervious fortress which has, until recently, sat untouched with no apparent entrance.

A hole has recently appeared in its side and people are contracting adventuring parties to unearth its treasures.

1:00 pm - 6:00 pm  Pathfinder Adventure Card Game (Demos Available)

There's adventure to be had on the high seas when a group of press-ganged pirates becomes embroiled in the plots and plunder of the Shackles—an infamous island chain dominated by pirate warlords. But as these new swashbucklers make names for themselves, rival scalawags, enemy navies, legendary sea monsters, and the infamous Hurricane King himself seek to see them walk the plank. Who will survive when there's loot on the line?

The Pathfinder Society Adventure Card Guild is your gateway to fun and adventure! If you enjoy playing the Pathfinder Adventure Card Game, and want to play or volunteer in your area, the Adventure Card Guild has just started its inaugural season, Season of the Shackles. Full of pirates, plunder, and the occasional shark, this season is bound to be full of high-seas hijinks!

1:00 pm - 6:00 pm  PFS – Silverhex Quest (Best for new players)

The River Kingdoms is a tumultuous land of bloodthirsty bandits, treasure-laden ruins, and self-proclaimed kings, and for years it has been the subject of study for Ulisha, a curious and capable half-orc explorer. Shortly after performing a heist that enraged the local nobility, she came across a collapsing stone circle and discovered Silverhex, an enchanted sickle used by druids millennia before. She did not have long to admire her find, though, for the nobles had posted a bounty to end her meddling for good.

Unable to deal with her pursuers on her own, she has contacted you. If you can raise enough money, she’s willing to sell Silverhex to you at a steep discount and then pay off her bounty.

The Silverhex Chronicles is a series of six Quests, short adventures that take you to a graveyard in Gralton, a mist-choked forest in Ustalav, a brainwashed village in Razmiran, an ancient crash site in Numeria, and finally to a city of assassins in Daggermark.

1:00 pm - 6:00 pm  PFS – The Wounded Wisp #6-10 (Great for new players)

More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.

"The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.

1:00 pm - 6:00 pm  PFS – By Way of Bloodcove #6-09 (Not recommended for new players)

For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into the Mwangi Expanse, it needs a reliable means of smuggling resources through this unforgiving settlement operated by its enemies. It’s up to the PCs to establish a backdoor through Bloodcove—all without being caught by Aspis agents.

1:00 pm - 6:00 pm  PFS – Scars of the Third Crusade #5-22 (Good for new players)

The fiery inquisitions that raged through Mendev during the Third Mendevian Crusade may have been damped but never truly extinguished. Fanatics have reignited the witch-hunts in eastern Mendev, and in doing so they have captured and accused allies of the Pathfinder Society. Unless the PCs intercede and put a stop to this mob justice, their allies' deaths will spark a new wave of internecine executions throughout the crusader nation.

Content in “Scars of the Third Crusade” also contributes directly to the ongoing storyline of the Silver Crusade faction

1:00 pm - 6:00 pm  PFS – Mists of Mwangi #0-05 (Good for new players)

Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi?

1:00 pm - 6:00 pm  D&D – Defiance in Phlan

Characters of Level 1-2

The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea.  Now, with no significant authority to stop the cult, other power groups in the realms – the Harpers, Order of the Gauntlet, Emerald Enclave, Lords’Alliance, and even the Zhentarim – must unite to stop the cult from fulfilling its dark purpose in the city.  Join the fight by participating in any one of the five missions aimed at stopping the cult.

1:00 pm - 6:00 pm  D&D – Secrets of Sokol Keep

Characters of Level 1-4

Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships.  Now, that beacon has gone dark, and the garrison has disappeared.  In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the Keep, dating to before the clerics of Tyr built the small fortress.  Uncover the secrets of Sokol Keep!

1:00 pm - 6:00 pm  D&D - Shadows on the Moonsea

Characters of Level 1-4

Life on the Moonsea isn’t easy.  Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest living there.  Now, a new scourge is prowling the waters: A ghost ship has been striking small coastal villages, leaving its victims whispering about the “eye of the dracolich”.  Join the adventure and learn the truth behind this threat!

1:00 pm - 6:00 pm  D&D – Dues for the Dead

Characters of Level 1-4

For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graveyard, providing them a peaceful eternal rest.  Now, that rest has been disturbed by a Necromancer seeking out a key to re-activate the Pool of Radiance. 

6:00 - 10:00 pm  Pathfinder – Rude Awakening

The players awaken from a routine mission to find themselves in the wreckage of their floating castle that appears buried in the side of a mountain on an alien world.  A brief but thorough investigation reveals that the crash was probably tens of millions of cycles ago.  It appears that your dream sleep has been the longest recorded as of the last update of these archives at 33.329 million cycles.

6:00 pm -10:00  Star Wars RPG – Order 66 What If?...

The game will take place near the end of the Clone Wars.  The setting will answer some burning questions.  The characters will be a mix of Jedi Generals, Clone ARC Troopers, and perhaps another more colorful or sordid sort.  The question could be one of many… do you survive Order 66? How and why will YOU out of 10,000 survive?  Or just the ultimate question… What If?

The character level or power scale will be accomplished Hero (Mid-Level).

6:00 pm -10:00 pm  Pathfinder – Three Orcs Walk Into a Bar…

Intermediate level non-campaign RPG

Honestly, you had no idea that your joke would go over that poorly.  Who would have guessed that there would be so many half-orcs in the tavern?  Apparently you have had too much to drink.

…Now you have a problem.  You are about to be introduced to orc humor, and even in your drunken state you are pretty certain you will not like it.  To make matters worse, several of the patrons appear eager to join the upcoming fight.  As you grab your tankard and take a final


avatar for Mike Bobe

Mike Bobe

President, Bobe's Hobby House
Bobe's has been a part of Pensacola for over 60 years. Plastic Models, Radio Control, Model Railroads, Art Supplies, Puzzles, Kites, and more! And of course Board Games, Miniature Games, and Card Games! We're the sponsors of the Gaming area at Pensacon again this year! Come join... Read More →

Friday February 27, 2015 1:00pm - Saturday February 28, 2015 12:00am CST
Crowne Plaza Theater - Grand Central Station Room 200 E Gregory Street, Pensacola, FL‎ 32502